Baristapocalypse was a capstone I got to work with a bunch of amazing people and in a year create a Caffeine and Chaos filled barista simulation game. Toronto Film School gave me the opportunity to learn and showcase a bunch of skills on this capstone. I had the privilege to take on the role of producer on this project and as well as 3D Modeler and Texture Artist.
Customer heads: 3k poly budget
Programs: 3ds Max, ZBrush, and Substance Painter
Typical Alien: 2668 Polygons
Rock Alien : 1438 Polygons
Mushroom Alien: 2694 Polygons
Moth Alien: 1794 Polygons
Texture Resolution: 2048 x 2048
Each head made in 6 hours
Jukebox: 500 poly budget
Programs: 3ds Max and Substance Painter
482 Polygons
Texture resolution: 2048 x 2048
Made in 3 hours
Baristabot
Programs: Substance Painter
Texture Resolution: 2048 x 2048
Made in an hour
Created in January 2023 - March 2023
The Concept Art was provided by Megan McKinnon: https://www.artstation.com/poisonmeganium and Turner Burton: https://www.artstation.com/burnah
The customer bodies was modelled by Samori Bryan: https://www.artstation.com/samoribryan9
The baristabot was modelled by Alex Goerz https://www.artstation.com/gingerelvis